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Kindergarten Technology Applications Alabama Standards

28 standards - Alabama standards

These are the official Kindergarten Technology Applications Alabama standards — the exact codes and student expectations kindergarten teachers are required to teach and Alabama state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

K.10

Collect data and organize it in a chart or graph collaboratively.

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K.11

Describe how digital devices save information.

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K.12

Use a variety of digital devices, in both independent and collaborative settings. Examples: Interactive boards, tablets, laptops, other handheld devices.

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K.13

Use a design process in a guided setting to create an artifact or solve a problem. Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

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K.3

Distinguish between private and public information. Example: Your birth date is private; your shirt color is public.

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K.4

Identify age-appropriate methods for keeping personal information private. Example: Keeping passwords, name, address, and phone number confidential.

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K.5

Demonstrate appropriate behaviors for working with others responsibly and kindly. Examples: Face-to-face collaborative groups or interactions, online interactions, role play.

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K.6

Recognize ways in which computing devices make certain tasks easier. Examples: Communication, doctor’s visits/medical records, maps and directions.

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K.7

Locate letters and numbers on the keyboard.

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K.8

Present information from a variety of digital resources.

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K.9

Create a research-based product collaboratively using online digital tools, given specific guidance. Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources as a group or with a partner.

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N-1EJKO

Collaborative Research

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N-1GKUV

Computational Thinker

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N-1GYJO

Systems

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N-1N1UN

Citizen of a Digital Culture

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N-1QX3G

Data

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N-1R05O

Legal and Ethical Behavior

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N-1SXFA

Digital Tools

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N-3M6Z1

Design Thinking

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N-8H6LX

Safety, Privacy, and Security

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N-A838N

Computing Analyst

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N-CDIFQ

Global Collaborator

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N-CM8CP

Programming and Development

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N-O7UH1

Innovative Designer

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N-V9L7V

Algorithms

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N-XBVOL

Impact of Computing

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k.1

List the sequence of events required to solve problems. Examples: Tying shoes, making a sandwich, brushing teeth.

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k.2

Demonstrate use of input devices. Examples: Mouse, touch screen, keyboard.

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