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Grade 3 Technology Applications Alabama Standards

40 standards - Alabama standards

These are the official Grade 3 Technology Applications Alabama standards — the exact codes and student expectations grade 3 teachers are required to teach and Alabama state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

3.1

Use numbers or letters to represent information in another form. Examples: Secret codes/encryption, Roman numerals, or abbreviations.

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3.10

Describe ways web advertising collects personal information. Examples: Search ads, b

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3.11

Identify resources in the community that offer technology access. Examples: Libraries, community centers, restaurants, education programs, schools, or hardware/software donation programs.

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3.12

Identify and discuss ways that access to technology helps empower individuals and groups. Examples: Gives access to information; provides the ability to communicate with others around the world; enables people to buy and sell things.

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3.13

Communicate key ideas and details collaboratively in a way that informs, persuades, and/or entertains, using digital tools. Example: Create a digital presentation to persuade school administrators to allow additional time for lunch.

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3.14

Type 15 words per minute with 95% accuracy using appropriate keyboarding techniques.

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3.15

Describe local, networked, and online or cloud environments.

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3.16

Conduct basic keyword searches to produce valid, appropriate results, and evaluate results for accuracy, relevance, and appropriateness. Examples: Use search techniques, check for credibility and validity.

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3.17

Describe examples of data sets or databases from everyday life. Examples: Library catalogs, school records, telephone directories, or contact lists.

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3.18

Identify a broad range of digital devices, the services they provide, and appropriate uses for them. Examples: Computers, smartphones, tablets, robots, e-textiles, driving directions apps that access remote map services, digital personal assistants that access remote information services.

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3.19

Describe the differences between hardware and software.

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3.2

Analyze a given list of sub-problems while addressing a larger problem. Example: Problem - making a peanut butter sandwich; sub-problem - opening jar, finding a knife, getting the bread. Problem - design and share a brochure; sub-problem - selecting font, choosing layout.

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3.20

Compare and contrast human and computer performance on similar tasks to understand which is better suited to the task. Examples: Sorting alphabetically, finding a path across a cluttered room.

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3.21

Explain advantages and limitations of technology. Example: A spell-checker can check thousands of words faster than a human could look them up; however, a spell-checker might not know whether underserved is correct or if the author’s intent was to type undeserved.

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3.22

Discuss the design process and use digital tools to illustrate potential solutions.

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3.23

Implement the design process to solve a simple problem. Examples: Uneven table leg, noise in the cafeteria, tallying the collection of food drive donations.

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3.3

Explain that different solutions exist for the same problem or sub-problem. Example: Multiple paths exist to get home from school; one may be a shorter distance while one may encounter less traffic.

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3.4

Examine logical reasoning to predict outcomes of an algorithm.

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3.5

Create an algorithm to solve a problem as a collaborative team. Examples: Move a character/robot/person through a maze. List steps to build a sandwich.

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3.6

Describe the function of a flowchart.

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3.7

Test and debug a given program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others. Examples: Sequencing cards for unplugged activities, online coding practice.

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3.8

Describe how to use proper ergonomics when using devices. Examples: Body position, lighting, positioning of equipment, taking breaks.

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3.9

Identify the proper use and operation of security technologies. Examples: Passwords, virus protection software, spam filters, pop-up blockers.

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N-116UV

Design Thinking

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N-167V2

Safety, Privacy, and Security

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N-18JID

Computational Thinker

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N-1B95B

Human/Computer Partnerships

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N-1DGEP

Systems

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N-1IJCA

Computing Analyst

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N-1JQWG

Collaborative Research

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N-1O5RN

Impact of Computing

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N-1OI64

Programming and Development

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N-1P8MU

Citizen of a Digital Culture

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N-1VYMP

Digital Tools

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N-1W4S8

Communication

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N-8IP22

Global Collaborator

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N-BFTEW

Algorithms

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N-J6X4V

Innovative Designer

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N-MJKIR

Data

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N-X7D16

Abstraction

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