Standards
Cause and Effect
Generate resourceHuman Impact
Generate resourceStability and Change
Generate resourceChanges Over Time
Generate resourceScale, Proportion, and Quantity
Generate resourceWater
Generate resourcePatterns
Generate resourcePhysical Features
Generate resourceEarth’s Systems
Generate resourceSystem and System Models
Generate resourceBiodiversity
Generate resourceStructure and Function
Generate resourceCause and Effect
Generate resourceInterdependent Relationships
Generate resourceEcosystems: Interactions, Energy, and Dynamics
Generate resourceStability and Change
Generate resourcePhysical and Chemical Changes
Generate resourceStructure and Function
Generate resourceStructure and Properties
Generate resourceMatter and Its Interactions
Generate resourceDesign Thinking
Generate resourceInnovative Designer
Generate resourceSystems
Generate resourceComputing Analyst
Generate resourceCollaborative Research
Generate resourceDigital Tools
Generate resourceCommunication
Generate resourceGlobal Collaborator
Generate resourceImpact of Computing
Generate resourceDigital Identity
Generate resourceLegal and Ethical Behavior
Generate resourceCitizen of a Digital Culture
Generate resourceProgramming and Development
Generate resourceAlgorithms
Generate resourceAbstraction
Generate resourceComputational Thinker
Generate resourceEarth’s Systems
Generate resourceEcosystems: Interactions, Energy, and Dynamics
Generate resourceMatter and Its Interactions
Generate resourcePlan and carry out investigations to compare, contrast, and classify various solid and liquid materials according to physical properties, including color and texture.
Generate resourceCreate and sort information into useful order using digital tools. Examples: Sort data spreadsheets A-Z, simple filters, and tables.
Generate resourceUse a variety of sources to provide evidence that Earth’s events can occur slowly or rapidly. Examples: erosion, melting of glaciers; earthquakes, volcanic eruptions
Generate resourceEvaluate multiple solutions designed to slow or prevent wind or water from changing the shape of Earth’s surface.
Generate resourceType 10 words per minute with 95% accuracy using appropriate keyboarding techniques.
Generate resourceExplain how users control the ways digital devices save information in an organized manner. Examples: Folders, cloud-based, pictures, chronologically, naming files.
Generate resourceExplain the purposes of visible input and output components of digital devices. Examples: Purpose of keyboard, mouse, ports, printers, etc.
Generate resourceInvestigate the design process and use digital tools to illustrate potential solutions to a problem, given guidance and support. Examples: Create a presentation, drawing or graphic, audio tool, or video.
Generate resourceConduct investigations to determine suitable uses of natural and manufactured materials based on their observable properties, including strength, flexibility, hardness, absorbency, and texture.
Generate resourceCreate an algorithm for other learners to follow. Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.
Generate resourceDemonstrate and explain how structures made from a small set of pieces can be disassembled and then reassembled as new and different structures.
Generate resourceConstruct elements of a simple computer program using basic commands. Examples: Digital block-based programming, basic robotics.
Generate resourceProvide evidence that some changes in matter caused by heating or cooling can be reversed and some changes are irreversible.
Generate resourcePlan and carry out an investigation, using one variable at a time, to determine how each variable affects plant growth.
Generate resourceCite media and/or owners of digital content at an age-appropriate level. Example: Basic website citation.
Generate resourceDesign and construct models to simulate how animals disperse seeds or pollinate plants.
Generate resourceDemonstrate appropriate behaviors for communicating in a digital environment. Example: netiquette.
Generate resourceObtain information to explain that there are many different kinds of living things that exist in habitats on land and in water.
Generate resourceList positive and negative impacts of digital communication. Example: Anything posted or communicated electronically may be easily reproduced and could remain a positive or negative part of your digital identity/footprint.
Generate resourceUse models to distinguish between the shapes and kinds of land and water on Earth.
Generate resourceInterpret ways in which computing devices have influenced people’s lives. Example: Discuss tasks completed daily in which some type of device is used to make the tasks easier (calculator, microwave to quickly heat food, mobile phone for instant communication).
Generate resourceObtain information to identify where water is found on Earth and determine whether it is a solid or a liquid.
Generate resourceUse a variety of digital tools to connect with other learners. Examples: Online conferences, blogs, collaborative documents.
Generate resourceParticipate in investigations to describe and sort solid and liquid materials according to physical properties.
Generate resourceParticipate in multimedia activities (i.e., reading and video) that show Earth events happening over the short term or long term (e.g., volcano, earthquake, erosion, glacier).
Generate resourceParticipate in activities that model changes caused by Earth’s events (e.g., creating water barriers out of sticks, pebbles, etc., and/or using a fan to simulate wind/tornado).
Generate resourceIdentify suitable uses of natural and manufactured materials based on their observable properties.
Generate resourceParticipate in building and then disassembling structures to make new structures.
Generate resourcePredict changes to matter, reversible and irreversible, that may occur when matter is heated or cooled (e.g., heating or freezing water, boiling an egg, baking a cake).
Generate resourceParticipate in investigations of the growth needs of plants (e.g., water, light, soil, air) over a period of time.
Generate resourceRecognize that most plants produce seeds, which can be transferred by animals to cause new plants to be planted in other areas.
Generate resourceIdentify that there are many different kinds of living things that exist in habitats on land and in water.
Generate resourceIdentify the physical features of Earth (e.g., mountains, valleys, rivers, lakes).
Generate resourceIdentify places where water is found on Earth as a liquid (e.g., rivers, lakes, oceans) and as a solid (ice/glaciers).
Generate resourceCrosscutting Concepts (CCCs)
Generate resourceScience and Engineering Practices (SEPs)
Generate resourcePatterns:Â Patterns in the natural and human-designed world can be observed, used to describe phenomena, and used as evidence.
Generate resourceCause and Effect: Mechanism and Prediction: Events have causes that generate observable patterns. Simple tests can be designed to gather evidence to support or refute students’ ideas about causes.
Generate resourceScale, Proportion, and Quantity:Â Relative scales allow objects and events to be compared and described (e.g., bigger and smaller; hotter and colder; faster and slower). Standard units are used to measure length.
Generate resourceSystems and System Models:Â Objects and organisms can be described in terms of their parts. Systems in the natural and designed world have parts that work together.
Generate resourceEnergy and Matter: Flows, Cycles, and Conservation:Â Objects may break into smaller pieces, be put together into larger pieces, or change shapes.
Generate resourceStructure and Function:Â The shape and stability of structures of natural and designed objects are related to their function(s).
Generate resourceStability and Change:Â Some things stay the same while other things change. Things may change slowly or rapidly.
Generate resourceAsking Questions and Defining Problems:Â s Formulating simple descriptive questions that can be tested.
Generate resourceDeveloping and Using Models:Â Using and developing models that represent concrete events or design solutions, including diagrams, drawings, physical replicas, dioramas, dramatizations, or storyboards.
Generate resourcePlanning and Carrying Out Investigations:Â Designing and conducting simple investigations, based on fair tests, which provide data to support explanations or design solutions.
Generate resourceAnalyzing and Interpreting Data:Â Collecting, recording, and sharing observations.
Generate resourceUsing Mathematics and Computational Thinking: Recognizing ways that mathematics can be used to describe the natural and designed world(s).
Generate resourceConstructing Explanations and Designing Solutions:Â Using evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.
Generate resourceEngaging in Argument from Evidence:Â Comparing ideas and representations about the natural and designed world(s).
Generate resourceObtaining, Evaluating, and Communicating Information:Â Using observations and texts to gather and communicate new information
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