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Grade 1 Technology Applications Alabama Standards

37 standards - Alabama standards

These are the official Grade 1 Technology Applications Alabama standards — the exact codes and student expectations grade 1 teachers are required to teach and Alabama state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.1

Classify and sort information into logical order with and without a computer. Examples: Sort by shape, color, or other attribute; sort A-Z.

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1.10

Identify an appropriate tool to complete a task when given guidance and support. Examples: Choosing a word processing tool to write a story, choosing a spreadsheet for a budget.

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1.11

Type five words per minute minimum with 95% accuracy using appropriate keyboarding techniques.

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1.12

Identify keywords in a search and discuss how they may be used to gather information.

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1.13

Create a research-based product collaboratively using online digital tools. Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources

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1.14

Discuss the purpose of collecting and organizing data.

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1.15

Interpret data displayed in a chart. Example: Using charts which depict data students interpret the data either verbally or in written form (which has more, less, are equal).

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1.16

Demonstrate how digital devices can save information as data that can be stored, searched, retrieved, and deleted.

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1.17

Use digital devices with a variety of operating systems. Examples: Interactive boards, tablets, laptops, other handheld devices

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1.18

Label visible components of digital devices. Examples: Visible input and output components such as USB, touch screen, keyboard, audio and video connectors, speakers.

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1.19

Identify and revise problem-solving strategies to solve a simple problem. Examples: Scientific method, visual images or mind pictures, look for patterns, systematic list.

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1.2

Order events into a logical sequence or algorithm. Examples: Unplugged coding activities, sequence of instruction.

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1.3

Construct elements of a simple computer program in collaboration with others. Examples: Block programming, basic robotics, unplugged programming.

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1.4

Demonstrate age-appropriate methods for keeping personal information private. Example: Keep passwords confidential, use anonymous profile picture or avatar, develop user names that are non-identifying or do not include actual name.

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1.5

Differentiate between prior knowledge and ideas or thoughts gained from others.

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1.6

Identify appropriate and inappropriate behaviors for communicating in a digital environment. Examples: Cyberbullying, online etiquette.

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1.7

Recognize that a person has a digital identity.

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1.8

Identify ways in which computing devices have impacted people’s lives. Example: Location services, instantaneous access to information.

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1.9

Use a variety of digital tools collaboratively to connect with other learners. Examples: Video calling, blogs, collaborative documents.

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N-12P5V

Innovative Designer

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N-143N5

Safety, Privacy, and Security

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N-17TG9

Legal and Ethical Behavior

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N-1AHCY

Algorithms

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N-1E6BB

Data

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N-1MDT8

Citizen of a Digital Culture

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N-1QI1B

Collaborative Research

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N-1S19B

Digital Identity

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N-469BV

Computational Thinker

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N-7KQUF

Global Collaborator

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N-DG455

Design Thinking

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N-I93N3

Computing Analyst

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N-IERKR

Systems

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N-OQUM1

Digital Tools

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N-T04C9

Abstraction

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N-UBNEX

Programming and Development

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N-WXXJT

Communication

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N-Y4YRW

Impact of Computing

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